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The Baccus Basing System

I wanted to change the way I base my 6 mm miniatures and after a bit of research I decided to give the Baccus Basing System a try.  Baccus is one of the more well-known producers of 6 mm miniatures.  Their product line includes a wide range of genres – ancients, medieval, American Civil War, etc.  They also sell support material, including an all-in-one basing package that comes with everything you need to base your miniatures.

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A Brief History of Conflict

This article is the first in an irregular series in which we’ll be taking a closer look at the period covered in the Ages of Conflict – Historical Companion.  This supplement covers three periods of history – the ancient world, the classical world, and the Middle Ages.  For our purposes, the ancient world includes the dawn of human civilization to the 8th century BC at which point many historians date the beginning of the classical age.  Note that for many, the classical world includes only the civilizations of the Mediterranean, though we’re expanding the scope to include everything from the 8th century BC to the Middle Ages.  The Middle Ages is typically dated from the fall of the Roman Empire in the west in the 5th century AD to the fall of Constantinople in 1453 AD.

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Ages of Conflict Update

We’ve been a bit quiet lately, (We’ll do a better job of not letting that happen again.) though we’re still moving full steam ahead with Ages of Conflict. Below are some pictures from a couple of recent play tests.

First up are a couple of pictures from a recent play test of a sci-fi battle. Ages of Conflict is multi-genre – one set of rules to cover ancients to the far future, so our sci-fi play tests are validating that the rules work not just for swords and maille, but also for magic, monsters, and tanks with laser cannons.

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Battle Ravens!

I’m a sucker for “Dark Ages” history. The Roman evacuation of Britain, the Anglo-Saxons, the Vikings, the Norman invasion – the people, the stories, and the myths of this period are more fascinating than anything Hollywood came dream up.

And so when Battle Ravens hit Kickstarter, it didn’t take much convincing for me to back the project. I received the game a couple of weeks ago and was able to get in a couple of games with my daughter recently. The game is advertised as ages 14+, though my daughter (Soon to be twelve.) had no issues picking up the rules and was soon developing her own strategy.

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I Summon Forth Zemilio! (Also Known as a Review of Rune)

I have a few Kickstarter backed games sitting around that I haven’t gotten around to playing yet, so the other night I opened up a card game that I had just received called Rune by Zemilio Entertainment. With an 11-year old daughter, I try to look for games that I think she’d enjoy playing that do not take an entire evening to finish. Rune seemed to be what I was looking for.

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Some Unusual Sci-Fi and Fantasy Terrain

Living close to the beach, we spend quite a bit of time in the water looking for fossils – sharks teeth, ray plates, crocodile teeth, etc. I also grab nice looking rocks that may work as good miniature terrain. At the same time I started picking up washed up barnacles. (Don’t worry – nothing alive in these. We didn’t evict any creatures from their homes.) Below are some pictures alongside some 6 mm sci-fi miniatures. I think they work pretty well; maybe I’ll add some color to some of them and put on a coat of varnish to keep those with natural color from losing it.

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Combat in Ages of Conflict

Ages of Conflict is a game of battle.  Opponents square off to destroy or drive their enemy from the field.  As such, combat is an essential element to the game and so it’s time to give a brief example.

We have two small battalions of Roman and Celt warriors facing off.

The Romans have a Hand value of 3d10 and Defense Target Number (TN) 6.  The Celts have a Hand value of 3d10 and Defense TN 5.  A unit’s Hand value determines how many dice it rolls when attacking; the more dice in the pool, the more effective the unit is in hand combat.  The Defense Target Number determines what each individual die must roll to be a success.

A sample stat line for a unit of human warriors with basic training is below. Elite troops, levy, and some fantasy will differ.

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Movement in Ages of Conflict

One of my major pet peeves with games is a rule that exists just because that’s the way it’s always been done. It’s akin to performing some task at work with a process you know isn’t good, though when you ask why you are doing it this way, you are simply told, “Because that’s the way we’ve always done it.”

Why do modern RPGs and war games continue this behavior? Why do RPGs continue to pretend as if studded leather was a real thing? Why do many miniature war games continue to ignore cavalry’s reluctance to charge into a wall of spears? The answer is that’s the way the developer learned. That’s the way they’ve always done it.

And so, when working on a rule for Ages of Conflict, I often ask myself, “Does this rule exist because it’s the best way to handle this situation or because this is the way it’s always been done?”

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